Here are a collection of tangible interaction projects. Due to the short of time on each project, rather than doing detailed preliminary research, I with my friends brainstormed a lot every time, and once we had some fun ideas, we directly go for that.

It brought me lots of pleasure to explore the technical software and hardware. And most of the time we were learning by doing. It also offered me precious chances to learn human behaviours during big or small user tests and presentations to the public.

01 Bubble Zone

It is an interactive installation aiming to bring the public who are in transit a feeling of "Loosen-up" and a sense of social participation.

Collaborator: Ann Christin, Axel

Nov 2019, 2 weeks


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The process


Flow field + Bubble world


Rough appearance

Technical drawing


Material testing for the jumping board

sewing for the project screen 

wood carpentry for frames

I have to highlight the experience of learning how to use basic wood carpentry tools and sewing machine from my teammates who have strong craftsmanship. Really a sense of achievement.

Final delivery

Layers of participation

  1. Spectating

  2. Cautiously pushing buttons

  3. Whole body on board

  4. Moving between buttons and bubbles

  5. Full immersive bubble dance

  6. Collaboration with strangers

02 Mute the sea

An educational interactive installation that vividly visualises the underwater noise and its negative impacts on marine lives. 

Collaborator: Xiyu Hu

Dec 2019, 3 weeks


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Design for Oslo floating garden - a public platform that educates the next generation about marine lives and fjord restoration activities.

The process

Topic confirmation

We dived into researches on ocean-related topics. Inspired by environmental videos. We chose the negative impacts of underwater noise on marine lives as initiator.

* Image from YouTube

Information organisation

We read Norwegian official files on underwater noises and concluded various marine lives' sundry responses to noises of different frequencies and loudness from different sources.

Visualisation of ocean noise

Cymatics was an ideal way for us to observe numerous patterns of water shape under noises of different frequencies and loudness. Based on this idea we built a microscopic ocean model as a final base.

Animations of marine lives' responses 

Integration - the final interactive installation

By pressing different buttons, users switch between four pieces of manmade underwater noise sources to see the corresponding animations and water movements.

Final delivery

  1. Cymatic experiments on visualising noise with different material

  2. Attempts on interactively visualising marine live's responses with paper cutouts and paper projection

  3. Final installation

Thank you for making it here! 😆

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